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Jump Anywhere in the World (JAITW) is a seven-series mobile video game with built-in social media that teaches social emotional learning (SEL) skills, while providing youth with a thrilling adventure of survival.

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The Mental Health Intervention App (MHI) was designed to alert clients and healthcare providers of mood and behavior changes. This positively impacts mental health treatment and management.

Education & Evolution® (E & E) is a training program designed to help youth achieve academic, and social success through technology. Imagine a video game that engages youth to embrace their own SEL journey!

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At-Risk Students Transforming Student Behavior details the warning signs of disturbing behaviors often overlooked or misdiagnosed, and provides strategies to quickly identify and address them.

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If we teach today as we taught yesterday,
we rob our children of tomorrow.
-John Dewey
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Youth Transformation Services (YTS) is a 501(c)3 organization formed to empower, train, and target youth trauma and violence prevention. YTS aims to help youth achieve academic, personal, and social success through cognitive behavior therapy (CBT) and social emotional learning (SEL). Stay tuned for our exciting launch with multiple programs and services!

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Your present circumstances don't determine where you can go, they merely determine where you start.
-Nido Quebin